December 2, 2022
Autodesk shares about its update with Arnold and how to optimize your rendering with this product. In this update, Arnold brings new and improved volume rendering controls, support for more features in Hydra and USD, and enhancements to help you render high-quality 3D images faster.
Arnold is an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television and animation, according to Autodesk. It was developed as a photorealistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.
Arnold uses algorithms that make effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
Solutions in the Arnold 7.1.4 Update
Native Support for Apple CPUs
Arnold now natively supports running on Apple M-series CPUs, such as the M1 CPUs. The Arnold batch rendering tool kick, the Arnold library and Arnold for Cinema4D are now available as universal binaries. Rendering speed gains of 20% were measured in selected benchmarks when using universal binaries, compared to running Arnold in Rosetta emulation mode.
This update contains many USD improvements and bug fixes in the USD procedural and the Hydra Render Delegate. You can now enjoy Arnold USD support for MaterialX references and nodes in USD scenes. The USD procedural can render Alembic references and payloads, as well as cylinder lights. Arnold USD is available as part of the Arnold plugins and as an open-source project here.
Improved Workflow for Texture Files
Arnold now enables the automatic generation of optimized TX textures from source textures as part of the rendering process. Using optimized textures is critical for rendering speed and memory usage and having the TX conversion as part of core rendering will help users without a dedicated TX workflow achieve faster renders.
Improved Log Window in Arnold for Maya
The log window for the Arnold Render View in Arnold for Maya has been enhanced with a new search bar and color highlighting as well as an auto-jump to warnings and errors, available from the status bar.
Import and Export of Imager Presets in Arnold for Maya and Arnold for Cinema4D
In Arnold for Maya and Arnold for Cinema4D, you can now save and import presets of imager graphs and individual imagers from the Render View.
Improved Light Manipulators in Arnold for Katana
In Arnold for Katana, new manipulators for various aspects of Arnold lights have been added to the Hydra-based viewer. Using those manipulators, you can now interactively adjust multiple attributes such as cone angle, radius, and spread on lights in the viewport.
This update also contains sharper textures when seen through glass or in reflections, more consistent behavior in ACEScg for melanin in Standard Hair, a new crash reporting tool, an improved version of the Autodesk Analytics Program, and an updated MaterialX 1.38.5. In Arnold for 3ds Max, standard Object properties are now supported. In Arnold for Houdini, parameters can now be promoted in the material builder.
Sources: Press materials received from the company and additional information gleaned from the company’s website.